Blizzard explains Diablo 3 design change 'philosophy,' reveals gameplay stats
Blizzard explains Diablo 3 design change 'philosophy,' reveals gameplay stats:
Despite Diablo 3 taking hold of multiple Joystiq staff members, Blizzard's latest game has had a shaky launch. Server issues, auction house difficulties, and more have thrown a wrench into what our review feels is a must-play adventure.
In a blog post yesterday, Blizzard outlined its intentions with some of the game's upcoming fixes, and revealed a number of interesting statistics about the commercially explosive title.
Blizzard notes that players have an average of three created characters, with 80% of those characters falling between levels 1 and 30. Only 1.9 percent of players have unlocked Diablo 3's Inferno difficulty mode. Blizzard also revealed that 35 percent of "Hardcore" characters, which are no longer be available for use after death, have perished in Act I on Normal difficulty.
Continue reading Blizzard explains Diablo 3 design change 'philosophy,' reveals gameplay stats
Despite Diablo 3 taking hold of multiple Joystiq staff members, Blizzard's latest game has had a shaky launch. Server issues, auction house difficulties, and more have thrown a wrench into what our review feels is a must-play adventure.
In a blog post yesterday, Blizzard outlined its intentions with some of the game's upcoming fixes, and revealed a number of interesting statistics about the commercially explosive title.
Blizzard notes that players have an average of three created characters, with 80% of those characters falling between levels 1 and 30. Only 1.9 percent of players have unlocked Diablo 3's Inferno difficulty mode. Blizzard also revealed that 35 percent of "Hardcore" characters, which are no longer be available for use after death, have perished in Act I on Normal difficulty.
Continue reading Blizzard explains Diablo 3 design change 'philosophy,' reveals gameplay stats
I can honestly give the game a C grade. Not horrible but definitely not worth the 10 year wait either.
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