Diablo 3's long-term planning failures

I think most of the criticism is from comparing D3 to WoW.

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Diablo 3's long-term planning failures: This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.

The more I read about, think about, and play Diablo 3 at high levels, the more baffled I am by some of developer Blizzard Entertainment's decisions. An examination of the design of Diablo 3, when combined with the company's public statements on the project, indicate confusion over the goals of Diablo 3, as if there was no conceptual development of Diablo 3 as an overall experience.

Not having been present when decisions were made, I can't speak to the reasons behind Blizzard's choices. But however they were made, those choices have manifested in distinct, negative ways - which should have been easily predicted, yet oddly weren't.
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